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The most innovative GameCube launch title, however, comes from former rival Sega. With richer, deeper visual textures, smoother action, new levels and hidden characters, this iteration of Tony Hawk is the most impressive to date, even rivaling the PlayStation 2 version.
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Sports fans should turn to Activision's Tony Hawk's Pro Skater 3. The graphics are good enough to make the game feel like being in a "Star Wars" movie. Developed by Factor 5 and published by LucasArts, the game sends players flying into battle against the Empire's TIE fighters, AT-AT walkers and Star Destroyers. The best action game in the bunch is Star Wars Rogue Squadron II: Rogue Leader. Of the 15 or so launch titles they all offer, three are worth checking out. This time around, instead of trying to handpick its developers, Nintendo has lined up games from all the major players, including Electronic Arts, Acclaim, Midway and LucasArts. Most players will get bored with it after a few laps.Ĭould Nintendo's paltry launch lineup demonstrate that the company has finally accepted that third-party games are integral to the success of any new console system? Shocking as it seems, it may be true. Although the water effects are something to behold, the game-play mechanics - four players compete in various aquatic locales - look all too familiar. A magical adventure with spectacular lighting and shadow effects, in which players explore a haunted mansion, solve puzzles and get rid of its pesky ghosts with a spectral vacuum cleaner, it's skewed toward the younger folks but still fun for grown-ups.īut WaveRace: Blue Storm isn't up to snuff. Luigi's Mansion is the better of the two. So it comes as a surprise to see only two first-party games available at launch, Luigi's Mansion and WaveRace: Blue Storm. Nintendo has made a name for itself with self-developed games based on such franchise characters as Mario, Metroid and Zelda - some of the most recognized characters in the history of video games. Designed by near-legendary game developer Shigeru Miyamoto (creator of the Mario and Zelda games), this compact, force-feedback device closely resembles the PlayStation's Dual Shock controller, fitting comfortably in your hands and allowing players to get the hang of its 10 buttons quickly. The best part of the GameCube is its compact controller.
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So what happens when developers produce games that won't fit on one? Will we have to go back to swapping multiple discs to play one game? The whole point of switching to a DVD format was to eliminate that nuisance. They also store only 1.5 gigabytes of data, against 4.7 GB on PlayStation 2 and Xbox discs. These three-inch discs can slip into shirt pockets, but their compact size also means that the GameCube can't play DVD movies. This is the first Nintendo game system not to use cartridges, instead employing a new mini-DVD-ROM format. The big change, however, is not the GameCube's chips but its storage.
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Under that colorful hood, the GameCube is built around a 485-megahertz IBM Power PC processor and a 162-MHz ATI graphics processor, with 43 megabytes of memory and 64 audio channels.
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This compact, bright-purple box could easily be mistaken for a child's toy (one onlooker dubbed it "Barney's lunchbox" during this summer's E3 trade show) and is a far cry from Microsoft's big, bulky Xbox, released yesterday. The company aims to continue this streak with its $199 GameCube, which ships Sunday. Throughout, Nintendo has stayed true to two traditions: proprietary hardware architecture and a focus on its own popular, kid-friendly characters. launch of the Nintendo Entertainment System, it's stayed relevant, if not always dominant, while competitors such as Atari and Sega stumbled. Nintendo has the longest track record of any of the remaining video-game console manufacturers.